I’m having an issue with the update frequency while sculpting a terrain I created using an editor script I made.
I’m able to sculpt the terrain but it only updates when I let go of the mouse button, not in realtime like the terrain created trough the GameObject/Create Other/Terrain.
The strangest thing is that if I manually add a terrain to my scene using the built in menu item my terrain starts updating normally, even after I delete the other terrain.
So there must be a setting in Unity or the terrain component for this that I’m not aware of.
Anyone know how to fix this?