ok, i’ve been having a hard time understanding what terrain.setneighbors is supposed to do exactly. the scripting reference on it was rather short, and i saw in another forum post saying something about it matching up the heights between the edges of two terrains. is this what its supposed to do?
if it is, then there’s an issue with my script, but if its not then what does it do and how could one achieve the desired result i mentioned via a javascript?