Is there anyway of setting the height for the Paint Height too numerically. At the moment the slider seems to move in increments of about 0.4m - I would like to set the height at a resolution of about 10cm if possible.
thanks,
Richard.
Is there anyway of setting the height for the Paint Height too numerically. At the moment the slider seems to move in increments of about 0.4m - I would like to set the height at a resolution of about 10cm if possible.
thanks,
Richard.
How finely the slider moves (and what values the extremes are set to) depend on the vertical resolution you’ve set for your terrain. Since the terrain heightmap has a maximum resolution of 16 bits (approx. 32,000), you can calculate what the range in meters your terrain can be and get the step levels you’re looking for on the slider (That said, of course the slider doesn’t have 32k steps, and I don’t know how many steps it has – probably pixels on the screen in the Inspector).
Be aware that if you’re working on that fine of a level (0.1 m), you will also have to set the pixel error of the terrain very fine, or the errors in the mesh rendering will cancel out the resolution you’ve put into it. Pixel error determines how many polygons will be drawn across the terrain. Very fine pixel error means more polys and will tax the GPU more.
Good luck,
Steve
Thanks Steve, I suspected it might be related to the 16 bit resolution. Not sure about the pixel resolution - but I can adjust things to work with the 16 bit resolution.
Richard.