So I’m working on a scene which has a terrain in it. I’m changing my terrain setting via Inspector, and the changes are reflected in the scene view. But when I change my scene to some other, in the editor itself, those terrain setting gets reset by themselves even if I’ve saved the scene.
I’ve no clue what’s happening. Can anyone throw some light here. Appreciate it.
I guess it was a Unity’s internal bug. But I have managed to figure out a work-around for this problem. Just after changing to the desired terrain settings, create a cube, save the scene. If your PC is slow enough, you’ll get to see the “Importing small assets” progress window. Now your settings are saved. Delete the cube again, save the scene.
Cheap trick, but works like a charm. 