Hey,
I’ve been playing first time yesterday with the terrain in Unity (I own a Pro) and used a little testbox to move around the terrain and found out that the soft shadows seem to disappear very quickly, means at very early distance. I checked forth and back all quality settings, light settings, the object and terrain settings but I can’t find any parameter that tells the shadow distance on the terrain (also read the docs over and over). If I use the same box on a simple plane generated within Unity, the shadow works flawlessly.
Is there any trick to increase the shadow distance specifically on terrains? I included some screenshots of the settings to better visualize my problem:
Shadows fine, short distance to camera:
A small bit further, shadows fade out:
The settings:
Any clue what I did wrong?
Thanks
Martin