Terrain Shadow Distance Problem

Hey,

I’ve been playing first time yesterday with the terrain in Unity (I own a Pro) and used a little testbox to move around the terrain and found out that the soft shadows seem to disappear very quickly, means at very early distance. I checked forth and back all quality settings, light settings, the object and terrain settings but I can’t find any parameter that tells the shadow distance on the terrain (also read the docs over and over). If I use the same box on a simple plane generated within Unity, the shadow works flawlessly.

Is there any trick to increase the shadow distance specifically on terrains? I included some screenshots of the settings to better visualize my problem:

Shadows fine, short distance to camera:

A small bit further, shadows fade out:

The settings:

Any clue what I did wrong?

Thanks
Martin

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Terrain shadow distance is the minimum of (tree billboard distance, quality settings shadow distance, terrain basemap distance);

4 Likes

Ahhhhhhhhhhh thanks Aras, I never tried to increase ALL minimum values, thanks a bunch!

this is really helpful!