Hello
I’ve noticed that (baked) lighting disappears beyond the shadow distance on terrain but not on regular geometry. Here’s a clean project with a new terrain and some cubes - the cubes behave as expected but the terrain does not transition to the baked lighting beyond the shadow distance.

Sorry for potato quality, can’t upload proper mpeg.
As I move he camera back the terrain fails to render lighting beyond the shadow distance.
Assigning a regular lit material to the terrain reveals that it’s the terrain lit shader that causes the issue (lighting works beyond shadow distance).


