terrain shifting

i have a project that i am taking animations out of to show to some people, but the terrain keeps adjusting as i move the camera away from it - this isnt too big of a problem , but character’s feet, ect are going through the ground. it seems like this is being done to help with the rendering of large terrains, but i need it to not happen

i have tried to max out the far clipping plane, ect but havnt come up with anything - please help

Try making every object in the scene a child of the terrain.

Then when you’re done working on the terrain just bring the children off the the parent.

Did that work?

Sincerely,
Jacob Griffith

the problem is the terrain is actually changing - i think it has to do with unity changing the detail of things as you get closer/ further from it

Oh I see what you’re saying…
So the far clipping plane just acts as a cutoff for the renderer, but I think the terrain has it’s own settings.

Go into the terrain, and switch to the settings tab in the inspector.

Up the Detail Distance to 250.

Is that a fix?

If not, scale everything in your scene down…

EDIT: Maybe it’s the terrain pixel error on the hightmap settings…

349672--12155--$pic_132.jpg

It definitely isn’t detail distance, that controls how far away grass and detail meshes get rendered. :slight_smile:

pixel error is responsible for terrain deformation adoption and on the terrain texture settings (through menu) you define the size of the detail texture thats responsible for the visual degradation (in combination with basemap distance which you see on the screenshot)