i have a project that i am taking animations out of to show to some people, but the terrain keeps adjusting as i move the camera away from it - this isnt too big of a problem , but character’s feet, ect are going through the ground. it seems like this is being done to help with the rendering of large terrains, but i need it to not happen
i have tried to max out the far clipping plane, ect but havnt come up with anything - please help
pixel error is responsible for terrain deformation adoption and on the terrain texture settings (through menu) you define the size of the detail texture thats responsible for the visual degradation (in combination with basemap distance which you see on the screenshot)