Terrain Size for an MMO

Hello.

How big would a terrain be to be used in a small hobby mmo game? We have a map, and are going to create the heightmap with the map we made, but we dont really know how to decide what size the map should be to get the proportions from the drawn map right :s

Also, any other help/tips regarding Terrain Making for a small mmo are appreciated!

I couldn’t fail to notice but you said “small MMO” witch means “small MASSIVE multiplayer online” those two don’t really get along…

Anyways on topic - make different smaller terrains for each part of the map ( and a different scene ). Otherwise you would probably fail in means of performance.

PS: What networking do you intend to use ?

Oh yeah haha, im just the artist on the team, i dont really know anything about the networking and such :s

our “game designer” wanted me to see if it was possible to make a somewhat big seamless world. I think the max size would be something like an average sized world of warcraft zone/area. Possibly smaller than that, but not so small that there is not much to explore. I guess we can add more zones like these somehow, but they only want 1 area for now :stuck_out_tongue:

Well the size of the Terrain doesn’t matter if your programmer can load everything dynamically. If he can do that make as big terrain as you can. Otherwise make something smaller.