Terrain Sizes

Hello, Im new to unity. I am experienced in game development for iOS and wanted to get into Mac and PC development, particularly MMO’s. I have no knowledge of creating MMO’s. However, I am experienced at 3D modeling.

My first main concern is terrain sizes. How big is too big of a world full of foliage and objects. Is there a general size that is appropriate? At what point does it become necessary to stream in the terrain?

The second concern is does Unity3D Free version allow for terrain streaming or do you have to go Pro?

Any input on this subject is appreciated. A point in the direction for a noob MMO designer would be awesome!

Thanks :smile:

This is in the wrong forum, your question is about terrains, not about networking.

Sorry. Didn’t know you were the networking police.

(S)He’s talking about streaming the terrain in, so this is the correct forum.

Anyway, back on topic, are you randomly generating terrains adding objects procedurally or just terrains bundled with the game?

Terrain streaming is done from disk, has nothing to do with networking.

Are you offended by someone asking a question in the wrong forum? Because you seem bent out of shape over a trivial thing.

Bundled terrains. I just don’t want to get too much going on where it freezes the game. My world size I’m thinking about is 10,000m x 10,000m.