Hello, Im new to unity. I am experienced in game development for iOS and wanted to get into Mac and PC development, particularly MMO’s. I have no knowledge of creating MMO’s. However, I am experienced at 3D modeling.
My first main concern is terrain sizes. How big is too big of a world full of foliage and objects. Is there a general size that is appropriate? At what point does it become necessary to stream in the terrain?
The second concern is does Unity3D Free version allow for terrain streaming or do you have to go Pro?
Any input on this subject is appreciated. A point in the direction for a noob MMO designer would be awesome!