Terrain specularity.

Can anyone help me, when I add a terrain material with a specular shader, it makes everything shiny, I just want snow to be shiny. How do you do this.

1 Answer

1

Assuming that your material uses the Nature/Terrain/Bumped Specular shader, it doesn’t have a slot for a specular/gloss map - it just applies the same Specular value across all textures (based on the “Shininess” property), with the Gloss based on the alpha channel of the combined splat textures.

If you want to set Specular value per-texture (or supply a single Specular map to be applied across the whole terrain), you’ll have to write a custom terrain shader.