So we have opened our game (Kona) in Unity 5.6.
We now have this issue:
The terrains and trees are rendered all-black in both DX11 and DX12. We are using built-in Terrain Standard and SpeedTree shaders.
What we tried:
- Trying different compression methods for textures
- Deffered and Forward rendering
- With and without all our Image Effects
- Removing all preloaded shaders
- Preloading all shaders
- Deleting the GI Cache
- Rebuilding the GI
No luck so far…
Is there by any chance anyone who ran into a similar issue and found a solution?
Hi Alexandre,
Could we please get a bug report with a minimal reproduction case from you?
This is actually this bug: Unity Issue Tracker - [Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture in standalone builds
I cannot believe this can make it to a release candidate. Easy to reproduce: Just crunch a texture and BAM, all broken. Down the line this also seems to be causing crashes when closing a player window.
I will send a new bug so that it is not ignored.
Magnificient duplicate: 894026
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Bug should be fixed in f2.
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