Terrain, SpeedTree and other models render black

So we have opened our game (Kona) in Unity 5.6.

We now have this issue:

The terrains and trees are rendered all-black in both DX11 and DX12. We are using built-in Terrain Standard and SpeedTree shaders.

What we tried:

  • Trying different compression methods for textures
  • Deffered and Forward rendering
  • With and without all our Image Effects
  • Removing all preloaded shaders
  • Preloading all shaders
  • Deleting the GI Cache
  • Rebuilding the GI

No luck so far…

Is there by any chance anyone who ran into a similar issue and found a solution?

Hi Alexandre,
Could we please get a bug report with a minimal reproduction case from you?

This is actually this bug: Unity Issue Tracker - [Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture in standalone builds

I cannot believe this can make it to a release candidate. Easy to reproduce: Just crunch a texture and BAM, all broken. Down the line this also seems to be causing crashes when closing a player window.

I will send a new bug so that it is not ignored.

Magnificient duplicate: 894026

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Bug should be fixed in f2.

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