Okay so I’ve imported my splat map from World Machine correctly. Now that it’s imported by textures appear under the unity default white shader.
I also get this notification: splatdatabase alphamap 0 texture size doesn’t match alphamap resolution setting: please resave the terrain asset.
Here’s a screenshot of the problem: http://i.gyazo.com/2a70e58259dd0de3da60508d88932b56.png
Hope you guys can help!