Ok I have searched everywhere, finding nothing but posts wanting bump maps etc and so on for terrains, which isn’t what I’m wanting, or at this stage even care about, and this is now my last resort, having to ask for help, which I hate doing.
When painting a terrain, how many textures can be used? Am I limited to just four repeating textures? Example: Beach, Grass, Cliff, Mud. Across the entire terrain?
I’ve seen conflicting and as yet zero useful reports that one minute the terrain can have as many textures as you like, the next it’s limited to only four of them.
Which is it?
The terrain texture editor part of Unity allows you to bring in what appears to be any amount of textures to paint on the terrain. Yet things seem to bug (can no longer click at all to paint) if I have more than four textures. Even though it let me paint them on until I moved onto something else, then wouldn’t let me edit the terrain at all after I came back to it.
I’m completely confused and considering scrapping any use of the built in terrain whatsoever if it really is that limiting. If this is true, is there a way around it? Four textures across an entire terrain really doesn’t sound right to me, not when you see so many claiming to be making huge seamless MMO type games. Surely they can’t be doing it all in just four textures? I don’t even want to do anything that big, yet four textures on a terrain is far too limiting even then.
I know in Oblivion etc. there’s a limit on the number of terrain textures which can be blended next to each other, but not across the whole terrain, and Unity appears to do it’s terrain textures differently, so I’m really not following, and as I say, I’ve had NO luck finding any useful information out there.
I really need some real answers to this because it’s driving me insane.