I’m looking at this
http://wiki.unity3d.com/index.php?title=Terrain_tutorial
in particular the part about limiting the number of textures that get painted onto a Terrain to 4; once over that, additional splatmap work is needed.
Just wanting to confirm if something has changed in Unity and whether that’s still true? The actual wording of the Terrain doc @ http://docs.unity3d.com/Documentation/Components/terrain-Textures.html
is a little different, instead of recommending a limit of four it says:
Note: Using an amount of textures in a multiple of four provides the greatest benefit for performance and storage of the Terrain alpha maps.