terrain streaming in as player walks how to stop that and have entire terrain load on play

ust wanted to send a thx to Unity staff and owners for this amazing LIFE saving game dev character controller. I can’t say how many online tuts Ive tried, thankful for the learning experience, but never worked in the end, who knows, but thx for this,finally NOW I can properly test my projects! :)) While all of that is true, the fact that on play, as character moves forward, the terrain slowly loads, which looks horrible. My computer can handle the whole terrain all at once, so for now, how do I get rid of the forced streaming or whatever is going on ?

Please don’t make duplicate posts.

Are you sure you’re not simply seeing the far-clip plane of your camera chopping off distant terrain?

How would I know ? Before play I adjust so all terrain is visible maybe mistake I’m making is to do that zoomed into desired areas of interest ? Else, what am I doing wrong, or is it cinemachine ?

ok I fixed it finally, was addressing wrong cinemachine component, choosing playerfollowcamera , choosing cinemachine vritual camera componentg, and alterting far, near camera, I fixed it. Nothing was said faik, in docs for what I[m using, the free unity created controller for player. Im not sure its completely fixed, I’ll know as I run around world. What a nightgmare, for anyone else, this is how you fix a world with very tall terrain, or even moderaely tall. That area must be addressed if using package as above.