Terrain suggestion for Mobile devices

Hi,
I am currently developing a title for android platform.:smile: I need to know about terrain usage for mobile devices. Lets say it is an action adventure game with 3rd person camera setup. Level of details is expected, to look like a ps2/psp game. Imagine, “shadow of colossus”. Now, should I use terrain? If I can, then what size would you recommend? I mean performance wise. Engine: unity free.

It would be very helpful if any of you could share information regarding it.:smile:
Thanks.

Low end Android devices won’t provide smooth experience with Unity terrain. There are some mobile friendly terrain plugins in asset store that you might want to check out.

e.g. with Terrain for mobile you should be able to use Mesh that has 2000 vertexes and 4 environment textures for it and achieve near 30 FPS with low end devices.

Thanks Agent_007. I think I will have to fake it then. Using a custom mesh and some shader tricks, may be. Also I think I will have to change some levels significantly to suit performance.

Check out T4M in the asset store.