My question stems from a question I posed, which was answered (very well) by Fattie. Here is the 1. I wish to delve a bit deeper into a specific part of Fatties answer which was: “… making a huge-world title as you describe then unity’s built-in terrain system would be totally irrelevant, I think.”
So my question is what makes it irrelevant? Does it overexert my CPU/GFX-card too much? What would I use instead of this to make terrain? Blender springs to mind, but what is rather handy about the Unity in-built terrain is that it comes with a number of useful functions.