Hello all
I’m in the middle of making a VR game where it’s set in the middle of the night, and i’m stuck with this one problem where i’m able to see where my grass and gravel blends on a terrain surface.
Currently i don’t suspect my directional light which is my sun, since it’s looking up (x = -90) and my flashlight not being that wide range. Thats also the only two light sources i have.
On another note, i highly suspect its something to do with me switching from Forward rendering to Deferred rendering as it’s then i noticed it.
In this screenshot (scene view) you can clearly see the blending happening in the top-right
Also in this screenshot (game view) you can see all the white stuff
I just wanted to hear if you guys know any way to resolve this? Thanks

