Terrain texture blending visible with deffered rendering

Hello all

I’m in the middle of making a VR game where it’s set in the middle of the night, and i’m stuck with this one problem where i’m able to see where my grass and gravel blends on a terrain surface.

Currently i don’t suspect my directional light which is my sun, since it’s looking up (x = -90) and my flashlight not being that wide range. Thats also the only two light sources i have.

On another note, i highly suspect its something to do with me switching from Forward rendering to Deferred rendering as it’s then i noticed it.

In this screenshot (scene view) you can clearly see the blending happening in the top-right

Also in this screenshot (game view) you can see all the white stuff

I just wanted to hear if you guys know any way to resolve this? Thanks

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