So, I have added 32 textures with normal maps for my terrain, all of them work, the other 8-18 work aswell.
HOWEVER if i add them, anything after 32 looks normal in the inspector, but will end up being a black texture when painting…
Here a Picture: (so basically the first 8 rows worked fine, the last texture will be painted like that black stuff.
Captured with Lightshot
If i lower my base map disc. from 1000 to e.g. 1 it workes just at a very low resolution but if i crank it up, its black again
GenPhi
July 9, 2017, 11:05pm
3
I’m getting the same thing… Every texture I paint after the 32nd is painted as black. Do we know if there is a fix for this other than adjusting the Base Map Dist.?
Did you resolve it?
I got same problem.