I’m having an issue where this happens at a certain distance:
I have found that this is determined by “Base Map Dist”, however the lower you go the lower the texture quality is and the same issue is happening just at a smaller distance.
In this image I’m using 1000 base map dist which is the default. Vysnc doesn’t effect this at all. Using 5.4 beta.
I don’t know why this is happening and it’s never happened to me before so I don’t really know how to solve it, is there any workaround if this is a bug or is this just the terrible unity terrain?
