Hi all,
a question at UT but also at all others:
Is it possible to read the textures of the terrain on a specific position?
I found terrainData in Script Reference, but the Docs are a little lack there.
If I use maybe grass and sand, how could I know where the player is moving on?
I tried to get it with Raycast but there is no way to get the texture which is painted on the terrain I can only get the TerrainCollider or terrainData.
What the terrainData is Containing? Which member vars or public vars?
If it is not possible at the moment please tell me and I will use a terrain build in blender cause the built-in terrain tool is useless for me in this case ![]()
I hope to get an answer there and maybe a solution.
rgds
zem