I’m a very new Unity user, and I noticed a problem. When I paint on my terrain, the texture I’m using stretches when it’s painted on a steep surface, so it looks more like a bunch of colored lines. This makes it look low-quality and trashy. Help would be much appreciated. Thanks.
Try searching for a “triplanar texture shader”. Here’s a good explanation of the problem and how to solve it: Use Tri-Planar Texture Mapping for Better Terrain