I’m currently working into the terrain editor and I am having trouble with the scene view. As you can see in the screenshot below, there is a strong difference in the terrain texture resolution between game and scene view. With textures being rendered as low-rez as this, I’m having trouble painting proper splat maps.
The quality settings do affect both views simultaneously, but it almost appears as if the scene view has a fixed quality offset and I can’t seem to find the appropriate option to get a texture resolution that allows me to work properly.
When I increase the “pixel error” value in the terrain properties (not really desired), I can see more of the actual texture resolution the further I increase the value. However, three are always still patches of the blurry resolution which flicker heavily when I move the scene camera around: