Hello!
I am working on a game for VR (first time for VR) and I came along this issue with TerrainLit material/Terain shader of a terrain.
The textures of terrain are much lighter in the right eye in VR.
Left eye is exactly same as editor. I put two pictures together and noticed that issue is not present on any object, not even custom trees or grass. Only thing affected is terrain. It is most noticeable on dark and bright textures, but is also present on green, where in the left eye there is barely any difference to other green, but in right eye, it is very overblown:
Textures are literally simple png, all of them. I tried some fixes, no matter what I disabled it persisted, I disabled everything in the scene except the camera and terrain, issue persisted. I also changed skybox and lighting settings, still.
Then I changed terrain material to a random one and issue was fixed. Of course, all my textures were gone and terrain is unusable like this but it confirmed that issue is with TerrainLit material or its shader Universal Render Pipeline/Terrain/Lit. I use Performance URP Config (Universal Render Pipeline Asset).
So my question is, has anyone come across problem like this? If so, how can I fix this? In VR it feels weird and makes game of course unplayable.