I have an issue when I build my project to a Windows or Mac Standalone application. Terrain textures are not properly displaying, showing a green grid pattern on top of the textures.
The issue is not consistent and only on some machines. It does not happen in the editor or the machine I am using to build the game. I can reproduce this issue on Win 7 / 8 and Mac OS so it’s not an OS specific issue.
This issue is present when I apply any texture I to the terrain. I am using the Standard Asset terrain textures just to rule out any texture issues.
Addditionally, I’ve tried every combination of play settings (Fastest-Beautiful), checked all the build player setting and still don’t have an answer.
Thoughts? I’m stumped :-/
Update - Added a picture of my textures in the Inspector.