In one project of me all textures are looking awful on the terrain. I’ve tested exactly the same textures in other projects and there is everything working fine.
Here are 2 screenshots to compare the results. Both have normal maps and the same tiling. This is just one example i have the same problem with every texture on the terrain
isn’t it just scaled up (+lighted)? Try checking if the ambient light is brighter too. Sometimes that would burn the bright parts in my textures (in combination with a bright light though).
Maybe it’s not the exact same scale, but nevertheless there is a huge different. I’ve also reset the render settings and still the same result. And the lighning is in both scenes the same.
I’ve found a solution. This error is just occuring, when the Real Nature Pack 2: Autumn v2 is included. When i remove this package from my project everything is fine.