Terrain textures looking awful in one project

In one project of me all textures are looking awful on the terrain. I’ve tested exactly the same textures in other projects and there is everything working fine.
Here are 2 screenshots to compare the results. Both have normal maps and the same tiling. This is just one example i have the same problem with every texture on the terrain

Test from a new project:


In my game it looks like this:

Any idea how to fix it?

it looks like in the second ss the difference is having a light produce specular on the terrain. What exactly is worse there?

Here i have another example which shows the problem maybe better. This is exactly the same scene. But in one project it’s is looking very strange.

From a new project:
1141702--43262--$right.JPG
From my game:
1141702--43263--$false.JPG

isn’t it just scaled up (+lighted)? Try checking if the ambient light is brighter too. Sometimes that would burn the bright parts in my textures (in combination with a bright light though).

Maybe it’s not the exact same scale, but nevertheless there is a huge different. I’ve also reset the render settings and still the same result. And the lighning is in both scenes the same.

Is the normal map imported correctly (ie, marked as a normal map, and the “create from grayscale” unchecked?

Yes, it’s imported correctly and i’ve also tried it without normal map and still the same problem

what shader do you use for the terrain? It could also be that the normalmap is not scaled correctly in relation to the diffuse.

Both scenes use the same shader and the problems occurs also without normalmaps

can you upload example scenes?
And, i know that sounds stupid but, are you sure that those are even the same texture?

I’ve found a solution. This error is just occuring, when the Real Nature Pack 2: Autumn v2 is included. When i remove this package from my project everything is fine.