Terrain Tiles look repetitive

I’m building a top-down (3D) shooter. While building my terrain using the Terrain Editor tool I’ve found the tiles looking a bit too repetitive (check attached screenshot) which is expected due to the relatively long distance between the camera and the tiles (200’ish units) compared to the terrain’s texture size.

Is there a way to make the tiles look less repetitive? I know playing with the topography of the landscape can reduce that repetitiveness a bit but I was hoping for something that could be applied at the tiles level.

Note: I had to put the camera that far so that it can capture mountains and other big terrain features. Let me know if that’s not he way to do it.

Thanks

One possibility is to use shader that blends two textures together. Usually a 4 to 1 ratio is good. This would require you to override the terrain shader.
the UDK docs have some detail on reducing tiling http://udn.epicgames.com/Three/TerrainAdvancedTextures.html

Another option is just to just paint in different textures like grass and sand. You could even use the same texture at different tiling sizes.

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Thanks a mil!! As you suggested, using bigger tile sizes when adding the texture in terrain editor solved the problem.

The UDK docs are amazing, need to dig into those at some point. Thanks again! :slight_smile: