I’m building a top-down (3D) shooter. While building my terrain using the Terrain Editor tool I’ve found the tiles looking a bit too repetitive (check attached screenshot) which is expected due to the relatively long distance between the camera and the tiles (200’ish units) compared to the terrain’s texture size.
Is there a way to make the tiles look less repetitive? I know playing with the topography of the landscape can reduce that repetitiveness a bit but I was hoping for something that could be applied at the tiles level.
Note: I had to put the camera that far so that it can capture mountains and other big terrain features. Let me know if that’s not he way to do it.
Thanks