In the editor, everything works as expected, on the Android tree billboards are not transparent.
Unity 2019.4.9f1
Built-in Render Pipeline
Shader: Nature Tree Soft Occlusion Leaves
Device: Samsung S7 Edge
There are no problems with Unity 2017.4.32f.
Setting “Use 32-bit Display Buffer” to true solves the transparency problem, billboard trees are again transparent but they don’t rotate as they should when we rotate camera. Once we stop rotating the camera billboard trees align to the camera.
Why we need to use “Use 32-bit Display Buffer”?