No one answered this question on Unity Answers, and since this is a question for my 7dfps game, I REALLY need an answer.
I have a terrain in the game world. I go into placing trees mode with the Terrain Toolkit, and I make a new tree in there, using a prefab I made from a model. I select it and mouse over on the terrain. The blue circle is there, but when I click, nothing happens. Not a single tree gets placed. I go over to the console and it says:
The tree medium tree 1 couldn’t be instanced because the prefab contains no valid mesh renderer UnityEditor.HostView:OnGUI()
The prefab already has a mesh renderer attached, so I have no idea what Unity is talking about.
Screenshots, if they help: Imgur: The magic of the Internet Imgur: The magic of the Internet
Please help!