Terrain Tree Shadows Disappearing When Getting Closer in URP

Hello,

I am running into an issue where the speedtree shadows on my terrain disappear as I get closer to them. I am using the asset provided by SpeedTree as the source for my trees. In addition, my project is using the Universal RP and the build platform is set to Android since I will be building this into Oculus Quest. Attached are some screenshots to demonstrate the issue and show my current settings.

Not sure if I am missing a setting or something is checked/unchecked.

Any help is greatly appreciated!!

Looks fine from this distance:

Disappears gradually as I get closer:

6683677--766315--URP Asset Render Settings.png

EDIT: Issue solved by changing the Near Plane Value to 10 under the Directional Light shadow settings.

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