Terrain Trees and Lightmaps

Hello
I have another terrain Q, haven’t found any reference to it yet.
I got Unity to create a terrain lightmap. On completion it automatically applies the lightmap which, in addition to the terrain affects the vegetation. As you can see my trees in shadow are very dark, is there any way to fine tune that? I’d like to make the trees in shadow a bit less. I thought I’d use the duplicate texture script to make an editable copy so I could lighten the shadowed areas, which works on the terrain but not on the trees. Furtheremore if I add other trees they are no longer affected by the lightmap. Am I missing a step?
TIA
Boxy

Boxy, Have you tried turning up the brightness of the light used in creating the lightmap (you can turn it down again after creating the lightmap). I think you can also add additional lights whilst creating the lightmap.

You can also export the lightmap and tweak it in photoshop, then link up the terrain to the updated lightmap.

Richard.

Thanks Richard. I’ll try that. I happy with the level of shadow on the terrain though. We’re also given lightmap controls on the grass and detail settings, its just the trees that are the problem. This is an exported lightmap which was made lighter in PS and then re linked, but the changes have not affected the trees. But wait, I guess what you’re saying is, make the fill light brighter then re-darken the shadow areas in photoshop. Yes that should work. There is the outstanding problem of adding trees after lightmap creation though…
Thanks for the help
Boxy