I’m importing a custom tree to scatter them on the terrain, i use Y-up 2010 and 2012 3ds max fbx exporter (the tree is resetXformed), when I drag the tree to my level, it stands correctly but when I add it to the terrain tree section and paint it all the trees lay down like this:
(on the left is the tree which I drag from the project window to the level, on the right is the terrain tree I paint)
it’s weird cos the other trees are fine, please help me ![]()
