Terrain Trees

Okay, so, second question of the week!
I have been fiddling around with a script that i had help with, I have then put it on a prefab to place it in the terrain editor to build may trees to be cut, Now i have successfully placed the trees but the script doesn’t run with trees that have been placed by the terrain editor,
Any idea?

Thanks, Brayden

You can use the prototype index, and check the position with a hacked script :confused: it’s difficult for me, but i think it can work.