It’s great to see more people creating tutorials based on their area of expertise. I’ve read through the tutorial - the organization is good, and I like how specific you are on details of resolution and associated drawcall cost.
One area you could go a bit more into is fog, perhaps with some visual examples for those of us who aren’t graphically inclined and might not get it.
And lastly, the final landscape images on this thread look great. Excellent samples, can’t wait to see how you work your way to those.
Wikipedia says about it:
“Aerial perspective refers to the effect on the appearance of an ordinary object (i.e., other than a self-luminous object) of being viewed through the atmosphere. In daylight, as an ordinary object gets further from the eye, its contrast with the background is reduced, its colour saturation is reduced, and its colour becomes more blue.”
first of all: Thanks for the positive responses. It means a lot.
Second: I have made some updates to the existing tutorial and some more topics have been added like comparison of “Trees” and “Detail meshes” and a first look on “final lighting”.
I have just finished version 0.9 of the terrain tutorial which now includes almost all topics – at least I drop some words on most of them.
So work will have to go on, but that is something for the new year I guess.