Terrain versus plane?

I am making a very simple geometric scene - flat, level ground, rectangular walls and boxes, etc. Very simple.

But I’m not sure if it’s best to use a plane as my ground or terrain. Does it matter and if so why would I use one or the other?

Thanks in advance.
Falcon

Generally speaking, use the simplest representation that will meet your needs. A plane is simpler (with respect to both rendering and collision detection) than a terrain object, so if a plane will suffice, use that.

Thank you. And what stops them falling through space under the influence of gravity? Do they hang there unless I go out of my way to attach a rigidbody?

An object with no rigid body attached, or with a rigid body attached but with the ‘gravity’ option disabled, will not be affected by the global gravity setting.

(There are some other ways an object can be made not to respond to gravity, but those are probably the most straightforward.)