So apparently Vertex displacement is not allowed in Unity 6 terrain? Am i doing something wrong?
Screenshots below are with and without displacement accordingly
P.S. displacement of positionWS doesn’t do anything and i don’t really understand why so I would greatly appreciate any help
Varyings SplatmapVert(Attributes v)
{
Varyings o = (Varyings)0;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
TerrainInstancing(v.positionOS, v.normalOS, v.texcoord);
v.positionOS.y+=4;
VertexPositionInputs Attributes = GetVertexPositionInputs(v.positionOS.xyz);
o.uvMainAndLM.xy = v.texcoord;
o.uvMainAndLM.zw = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw;
...
}

