Hi, the TerrainFourLayer-Shader from the wiki (http://www.unifycommunity.com/wiki/index.php?title=TerrainFourLayer) works wonderfull with my procedural terrain. But would it be possible to have more then 4 textures? Maybe combining several TerrainFourLayers and mix them together?
No one ever wanted a terrain with more then 4 Textures? ^^
It’s possible, technically.
You’d have to write a new terrain splat shader with more granularity in the blending channels - say, every 60 degrees in the hue spectrum rather than 120.
Thanks!
I found something helpful in this topic: Help with terrain splat shader - Graphics and GPU Programming - GameDev.net One guy suggests to blend another second texture with the first one. Would that be a easy way to do it? Messing with the hue spectrum sounds a bit more complicated though.
Since I don’t have any clue about shader programming(good time to learn it now ), how could a TerrainEightLayer look like roughly using one way from above?