I’v just uploaded the next version of my terrainpaint script. i released it on github so i hope other people start working on this script and improve it!
I have little time to do it all by myself
Known bugs:
Previews not correct hight/size
Preview rotation not correct while painting on normals.
Preview only takes the first prototype object
Sometimes previews are missing.
Size of the brush is wrong when painting on non-planer meshes.
Features:
Adjusted the shader for the terrain (now supports shadow)
pixelstudio, could this be used to place gameobjects on a mesh object that is already textured? eg: I don’t want to paint textures, just place objects rotated based on mesh normals.
Can you give some technical information on its abilities and limitations. Such as, trees are regular game objects (or not), trees have billboards (or not), number of textures supported, bump mapping supported (or not), detail support, etc
Basically, how is it different or the same as the terrain engine.
Thanks!