Hello,
How do I create custom trees for a terrain, and then use Terrain.AddTreeInstance so that the tree prefab will work with LOD for performance saving. The documentation for AddTreeInstance is very poor, and there is no tutorial I could find that talks about whether or not anything special needs to be done for LOD-ing. I understand Unity Pro has LODGroups, but the standard tree asset for terrains does not use an LODGroup, and it does begin to change it’s LOD on the terrain (Only if the tree was placed as a terrain tree, not as a prefab). Any help?