Hey,
In the coming months I’m gonna start work on a sort of library for world map generation that integrates with Unity. It’s more for 2d games(stuff like adventure and strategy games), but you could use it with 3d games if you do some programming work afterwards. I’m primarily looking for interest and suggestions right now.
It’s really going to be 2 products. libmapgen is gonna be the backend:
And terrainstorm is going to be the name for the Unity integration. I’ll make a custom UI for it to make it easy to use on Unity.
I’ve made some beautiful programmer art of how it could work in Unity:
As you can see I’m not an artist. Anyway, here you can see a possibility of how it could work. You’d make your own tiles, add a few zones like desert or evil which have their own tile types, and use a heightmap algorithm to choose tiles. In this example, the lowest 30% of heights would become water tiles, between 30% and 70% grass, etc. Further, it’d be possible to add your own multi-tile structures(maybe for towns, dungeons, or forests), and roads(pathfinding between towns?) and rivers(flowing from high to low). You could use this to generate maps either in the editor, or at runtime.
What I’m looking for is to find out whether people would be interested in something like this. Would you use a Unity plugin for procedural map generation if it were freely available?
Also, are any of you working on procedural map generation in your own projects right now?
Finally, most importantly, I’d like your feedback on how this could work. In my picture I have a simple system, but I was also thinking of doing it like the optimization passes in LLVM, where you create a pipeline for generating your map like I have shown in Libmapgen
You could change your pipeline to add new passes(like adding a pass to generate monsters), remove passes(like taking away towns), change the order of passes(add trees after adding towns), and edit passes(like making roads go to your own structures, not just towns), to give maximum flexibility.
So now I need your input. What would you want to see in my procedural map generation plugin/library?

