TerrainToolkit slows down terrain texture painting

Hi there!

I noticed that after generating a procedural terrain texture with the TerrainToolkit script, painting additional details into the terrain texture by hand gets extremely slow.

Does anybody know what the TerrainToolkit does to cause this behavior? Are there any workarounds or solutions to this problem?

Thanks! vv

Try removing the terrain toolkit script from your terrain before handpainting it. The splatmap is still there and independant of the terrain toolkit after its generated.