Hi all,
I looked at the TerrainTwoLayerBumped shader on the unify website it works really good. But when I apply uv mapping to my model in max, the mask image is also repeated. Is there a solution to this?
Many thanks,
Raoul
Hi all,
I looked at the TerrainTwoLayerBumped shader on the unify website it works really good. But when I apply uv mapping to my model in max, the mask image is also repeated. Is there a solution to this?
Many thanks,
Raoul
You want to UV map the model so the mask covers the entire terrain. Then you can increase the tiling for the actual terrain textures in Unity.
–Eric
Thanks Eric! I did unwrap the model so it covers the whole area. So then I actually keep the uvmapping at 1 so it isn´t tiled in the uv channnels of the model. But I don´t get the last part, how can I set the tiling in Unity? The shader doesn´t come with adjustable parameters for tiling. Or do I have to set this in the shader itself?
Strange, I tried 3 shaders like this. The 2 layers/bump and 4 layer shader from the wiki and a 3 layer shader I found here on the forums. None of them show the tiling options like in your screenshot.
This is the first time I experiment with shaders other then those that come with Unity. I just put them in the assets folder of my project and they show up in the shader drop down. Am I doing something wrong here or should I do something extra?
You have to click on the Placement button for the tiling options to show up, but other than that, no, there’s nothing special you have to do. All textures on all shaders have a placement button and can be tiled and offset as you like.
–Eric
The placement button!
Is there a lightmapped version of the 3 or 2 layered shader?