Hi, everyone!
Is it possible to sculpt details with a greater precision then the default one. I’ve made a custom brush flollowing these steps: http://forum.unity3d.com/threads/15848-Texture-terrain-brush?p=109747&viewfull=1#post109747. Everything works well, but the brush size has to be much bigger then desired in order to be discernable. Basicaly, when I make it small enough to be the proper size I get a mess of a 10-15 pixels instead of the picture I used for the brush. I want to paint some footprints on the ground and a bit puzzled by what I get. I tried to increase the resolution of the brush, but 128x128 brush and 2048x2048 one look exacly the same. So I think that it depends on the terran resolution, but I’ve increased all that I could in the terran settings. Is it possible to do something about it to be able to paint footprints with the proper size and more detail then 10-15 pixels?
Hi,
When using the terrain system in unity it is designed to allow you to paint terrain areas such as “I want a patch of grass here among my rocks”, not for painting details as that would require a very high resolution image or multiple images.
So here is what we do:
Attach your detail to a small plane and use it as a projector to project the detail on the terrain, make sure you use layers so it doesn’t project the detail onto anything between the plane and the ground.
Using this method also means you can turn off the details when they are not visible and save performance.
Hi,
When using the terrain system in unity it is designed to allow you to paint terrain areas such as “I want a patch of grass here among my rocks”, not for painting details as that would require a very high resolution image or multiple images.
So here is what we do:
Attach your detail to a small plane and use it as a projector to project the detail on the terrain, make sure you use layers so it doesn’t project the detail onto anything between the plane and the ground.
Using this method also means you can turn off the details when they are not visible and save performance.