Hi Everyone,
I’m working on a game for the indiepub competition and I’m starting this thread to show my progress and get feedback (and help!) from the community. It’s a scifi spy RPG called “Terrastellar” which is based on an idea for a story that I’ve had rattling around the back of my head for ten years but never done anything with. The gameplay is squad based, and there are a few different mission types I’d like to try and implement eventually (how many I get going in time for the comp deadline is another matter) :
- Piloting your ship (as a team) between various different colonial worlds (angels fall first style)
- Infiltration of criminal organisations/facilities for sabotage/theft of information/technology (mission impossible style)
- And obviously, regular skirmishes with all sorts of low lifes (full spectrum warrior style)
Anyways, I’ve been brainstorming for a week or two then I did some cover art and UI design just to help me try out some visual ideas to get me started…
I’ve got a (rudimentary) third person camera working, and the character runs around (she’s just a test character in a test environment at the moment).
The UI is currently only mocked up in fireworks with sample character images from 3D.sk but the graphics just import straight into Unity - gotta love it ![]()
I’m biting at the bit to do some theme relevant art/media but for now I’m going to try and play it smart and spend at least another week or two coding UI and gameplay mechanics.