Terrastellar :: indie pub entry

Hi Everyone,

I’m working on a game for the indiepub competition and I’m starting this thread to show my progress and get feedback (and help!) from the community. It’s a scifi spy RPG called “Terrastellar” which is based on an idea for a story that I’ve had rattling around the back of my head for ten years but never done anything with. The gameplay is squad based, and there are a few different mission types I’d like to try and implement eventually (how many I get going in time for the comp deadline is another matter) :

  • Piloting your ship (as a team) between various different colonial worlds (angels fall first style)
  • Infiltration of criminal organisations/facilities for sabotage/theft of information/technology (mission impossible style)
  • And obviously, regular skirmishes with all sorts of low lifes (full spectrum warrior style)

Anyways, I’ve been brainstorming for a week or two then I did some cover art and UI design just to help me try out some visual ideas to get me started…

I’ve got a (rudimentary) third person camera working, and the character runs around (she’s just a test character in a test environment at the moment).
The UI is currently only mocked up in fireworks with sample character images from 3D.sk but the graphics just import straight into Unity - gotta love it :slight_smile:

I’m biting at the bit to do some theme relevant art/media but for now I’m going to try and play it smart and spend at least another week or two coding UI and gameplay mechanics.

Yay :slight_smile:

Got my first working demo up - it’s about 5MB - it’s very rudimentary, I just wanted to try out some navigation ideas I had :

Orbit - just move the mouse
Move - WASD (shift to run)
Zoom - C/X
Menu - (hold) space (you can still move while doing this though using WASD)

Bugs/StuffNotDoneYet :

  • The GUI just has some basic rollover and click states (the buttons don’t do anything yet)
  • she’s a little ‘chunky’
  • I haven’t quite got the hang of locking the cursor.
  • No collision detection on camera

http://www.showmethatagain.com/unity3D/terrastellar/test_01.html

well, im not very fun of this type of games… but i can suggest some.

check the bone envelope on her left shoulder. an ugly deformation going on there.

look for a better seamless grass texture the tiling is too obvius.

when she runs make her shift her body forward a bit.

other than that looking good.

she’s kinda hot too :twisted:

oh, and add a camera collider or something like that so it wount go underground.

slight update :

  • added menu to help cursor locking in web player (press esc to get your cursor back)
  • added bg audio

(demo now 8MB)