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[Gear Up For Creating Massive Gaming Worlds With TerraUnity Tools]( TerraWorld 2021 - Automatic Level Designer for Real-World Locations page-7#post-7657261)
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TerraWorld is a plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in AI for procedural generation and placement of 3D assets in scene.
It’s a fully automatic level designer system working on top of a graph based system to finally create or place assets on top of terrain in scene with the least user involvement for complex scenarios*
To give you a glimpse of what can be achieved using TerraWorld, watch the following video from our “Uncanny Valley” demo scene which was made purely by TW during the development last year in HDRP:
Watch this video to see how easy huge detailed environments can be created within a few clicks from anywhere on Earth
We tried our best to bring an intuitive and user-friendly user interface where users can get creative with nodes and connections. For this, graphs come in 3 tabs of “Heights”, “Colors” & “Biomes” separately and can access each other’s nodes as external modules.
The following image shows the contents of the “Color” graph representing global colormap (processed satellite image) and 4 terrain layers (detail textures) connected to master nodes to create splatmapping and texturing on terrain.
Here is a scene breakdown showing each node’s contribution as frames
FEATURES
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Node-based user interface easily shareable between TerraWorld users
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Heightmap filters such as Erosion and Terrace to generate realistic terrain surfaces
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Outputs slope and flowmap masks from heightmap
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Realistic splatmapping and texturing on terrain coupled with built-in advanced terrain shader
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Outputs specific area features such as water, trees, grass and etc. from online landcover data for area creation and assets placement
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Advanced Terrain Shader which adds high-end features such as DX11 Tessellation, Height Blending, Colormap Blending, Procedural Snow and Stochastic Texturing for terrain rendering
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Advanced Standard Shader for objects supporting Procedural Snow, Wind, Double Sided Rendering and Tessellation features
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Biome Templates which are pre-made graphs to cover various biome types in nature such as Forests, Grasslands, Deserts and Tundra environments
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Day Night cycle with automatic dynamic lighting adoption through the entire scene
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Cloud System with semi-volumetric representation using billboards to also support low-end devices
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Atmospheric Scattering to cover Volumetric Lighting and Aerial Perspective Fog
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Wind Simulation to support vertex animation in materials
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Volumetric Horizon Fog to fill in the gaps at scene horizon level and blend world bounds with sky
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Procedural Snow coverage for the entire scene controllable from the UI when using built-in shaders
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Water Shader with Flowmapping support on surface
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Compatible with Unity’s built-in Post Processing solution
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Scatter objects and GPU Instances with built-in high performance rendering of vegetation assets and other scene elements
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Water area extraction from real-world landcover sources and automatic generation of Lake & River surfaces
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TerraMesh - Generates copies of terrain surface at specific areas based on user-defined rules or analyzed environment elements such as slope, color, biome type and etc.
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Cache System to work in offline mode
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Massive collection of hand-edited art assets to start with creating desired landscapes
For full list of features, visit product page here: http://terraunity.com/product/terraworld/
* To TerraWorld includes built-in Biome Templates which are pre-designed graphs including all terrain generator and scatter nodes to create a rich environment based on obtained heightmap, satellite imagery and landcover data. Current available Biome Templates in package are Forest, Desert, Grassland & Tundra each with a High and Low setup in nodes.
Also any TerraWorld user can create simple to complex graphs with own taste and share with the world. For this, we will start a dedicated sharing system for all users soon.
One of the key features in TerraWorld is GPU Instanced Rendering of 3D models throughout the scene. The following video shows a short preview of editing capabilities of the system after the world is generated:
To follow the development stages of making Uncanny Valley scene, watch this playlist here: https://www.youtube.com/playlist?list=PLHZjBewgCVWcg1E9xeoLDjFFZGUjMhB7B
Download TerraWorld’s Help Document from here: http://terraunity.com/doc/TerraWorld_QuickGuide.pdf