I guess a lot of Unity users have stumbled across @scrawk 's blog before. It has been for a few years one of the greatest gems, if not the single greatest, of resources on very advanced Unity topics all made simple.
Scrawk even delivered example projects fully detailed, covering subjects that went from Marching Cubes on the GPU, water simulation on the GPU, Voxel terrains on the GPU, Compute Shaders, Vornoi diagrams in 2D and 3D, Terrain Tile Mapping, a full Proland port to Unity (!!!) and even the adaptation of several GPU Gems articles to Unity! Among many, many, many great things you just canât find in any other place (his last article, on Counter Buffers for Computer Shaders was just a few weeks old and was truly outstanding!)
All those things, that have served as source and consulting reference for many users for years, are now gone! I just read it in this Unity forum thread : http://forum.unity3d.com/threads/ceto-scrawks-ocean.323545/page-33#post-2679175 that scrawk decided to delete his own blog - which seems to mean that everything will be lost!
I remember him saying somewhere that maintaining the blog, replying to comments and so on became a burden. He even started posting just like once per semester. As @BSz_1 has replied to him in the above-linked thread, thatâs ok if he does not want to continue the blog, but deleting the best Unity resources out there? Itâs like seeing a small library closing its doors and burning its books. I am not kidding: search on google for his blog. You wonât be able to access it of course, but the now dead links that will show up might give you a glance at all the treasure that has been now lost.
Fellow Unity users, whoever has his contacts, do contact him begging him to reconsider. Whoever knew his blog, go there to that thread or even here and joy me in begging that he leaves on-line the past posts in some way. Or at least gives us a few days to download the treasures. @scrawk if by any chance you happen to read this, please do reconsider leaving your old content available for research purpose. For instance, the downloads that do not conflict with your plugins. Or at the very least the texts or the articles? Or just leave in raw page format for a few days so we can get what we used to consult on-line?
I donât know, any solution that does not just erase from existence a whole library of information on Unityâs most advanced capabilities. Itâs just too harshly sad to see huge information sources like those go into obliteration. Whoever knew his blog - and I am sure a lot of people here knew it - will certainly understand why I am so, so very much sorrow for this loss.
PS: Just to give a glance on the high-quality of the things he did teach (and even delivered free project-packages for download), see terrain below from one of his posts or search for âscrawkblog.comâ while Google Images still shows them up: