Hi I spent 2 Years making a game and it allways performed very good even on very old phones.
Yesterday I tried to upload it to the playstore and I was told to change my game from 32 to 64 Bit.
I did that and now my performance is terrible on all phones I tried. I searched for a solution and following many suggestions I got rid of all Debug.logs and that stuff, optimized many Scripts, cranked down all the graphic settings and it got a littlebit better, but it is still unplayable. Now Im frustrated that maybe 2 Years of hard work go down the river.
Does anybody have an idea how I cane solve this issue?
I have no idea what could have caused that difference but have you tried Profiling both a 64 bit build and a 32 bit one, save each profile (ideally of as similar a section of your game as possible) and then load these two captures into the Profile Analyzer to see the difference?