Terrible shadows on Oculus when using URP

I have a tree, and its shadow look like this in the editor

When I build and run on the Oculus, it looks like this

It becomes blocky, and I can’t tell where are the branches and leaves anymore.

Here are my settings

And I also checked that I am using the correct URP asset in the quality settings

Am I missing something? Thanks!

150 is a very big distance. Reducing this will help a lot with quality