i publish my simple work in Andriod platform,and install it on some devices,and fould some terrible UnCompatibility!
the whold scene has just one model,with 98.2k Tris and 834.2k Verts.Draw Calls 307.and nearly no logic scripts.the best shot is on Sumsung i9000.i config it render in OpenGL 1.0,and it’s runs with FPS 45.but the same config runs on other devices(i9100,i9300) terribly lag!
i has tried some other configs,and the results is bad also.i need some advice!!
publish config:
Rendering
Static Batching Y
Dynamic Batching Y
Identification
Minimun API Level 2.0.1 Eclair(API level 6)
Configuration
Device Filter ARMv7 Only
Graphics Level OpenGL ES 2.0
Optimization
Api Compatibility Level .Net 2.0 Subse
Stripping Level Disabled
Texture Compression Don’t override
Samsung i9000
CPU Samsung Hummingbird S5PC110 1GHz
GPU Imagination PowerVR SGX540
FPS 35(or higher smoth)
Samsung i9100
CPU Samsung Exynos4210 1.2GHz
GPU ARM Mali 400MP
FPS 10(terrible lag)
Samsung i9300
CPU Samsung Exynos4412 1.4GHz
GPU ARM Mali 400MP
FPS 20(profit from super CPU,acceptable lag)
there must be some advice to make i9100,i9300 strong as they are.