Hello
i want to find a way to correct the zigzag texture on my mesh
i know what is the correct way ( the first solution in this forum is written by me about 7 years ago ) i know Projective Interpolation is my solution but it work on flat surface my mesh is a face(female face)
so i thinking about adding vertext between the vertext
in first of all i write an catmull-clark algorithm in c#
everything works fine but the FPS was near to die
in second i try to use a GPU based solution (tesselate)
it works fine but didn’t change any thing in Texture just add edge and vertext in mesh is changed and uv coordinates is the same
i want a shader way to do it
is there a way to use tesselate to correct Uv texturing zigzag ?